AI Insights · Timothy · July 2022
Performance of Top 5 Educational Games on Unified Platform in Romania Q2 2022
In Q2 2022, the top 5 educational games in Romania showed varied performance in terms of downloads, revenue, and active users, with some apps experiencing steady trends and others fluctuating.
In the second quarter of 2022, the top 5 educational games on a unified platform in Romania exhibited diverse performance metrics. Data from Sensor Tower reveals the weekly downloads, revenue, and active users for these apps, offering a comprehensive view of their market presence.
Lingokids - Play and Learn saw its weekly revenue fluctuate, peaking at around $2.3K in early April and maintaining a steady range between $1.4K and $2.2K for the rest of the quarter. Weekly downloads for the app began at approximately 2.5K in late March but showed a declining trend, ending the quarter with just under 1K. Active users followed a similar pattern, starting at over 8.5K and gradually decreasing to about 6K by the end of June.
For Intellecto Kids Learning Games, weekly revenue remained relatively stable, averaging around $300 to $400 throughout the quarter. However, the app's weekly downloads were significantly low, with most weeks reporting fewer than 10 downloads. Active users also decreased, starting at 64 and dropping to 10 by late April.
TinyTap: Kids' Learning Games experienced notable revenue spikes, particularly in early June with a peak of $430. Weekly downloads were modest, fluctuating between 34 and 132 downloads per week. Active users showed a slight increase towards the end of the quarter, rising from 926 in late March to 981 by the end of June.
DragonPals: Preschool Learning maintained a consistent weekly revenue, averaging around $150 to $200. The app had negligible downloads throughout the quarter, with no significant spikes. Active users also showed a consistent but low engagement, starting at 63 and slightly declining to 43 by the end of June.
Lastly, Sago Mini School (Kids 2-5) had stable revenue figures, averaging between $100 and $225 weekly. Downloads were steady, with a slight peak of 110 in late March and a gradual increase towards the end of June. The app's active users remained fairly constant, fluctuating around the 600 mark.
These insights, provided by Sensor Tower, highlight the varied performance of educational games in Romania. For more detailed analytics, visit Sensor Tower's platform.